package com.terrynoya.fight.combat
{
	import com.terrynoya.geom.MVector2D;

	public class HelperData
	{
		private var _name:String;
		private var _helperId:int;
		private var _type:int;
		private var _facingFlag:int;
		private var _positionType:int;
		private var _initialStateId:int;
		private var _pauseTime:int;
		private var _creationOffset:MVector2D;
		
		public function HelperData()
		{
			
		}

		public function get creationOffset():MVector2D
		{
			return _creationOffset;
		}

		public function set creationOffset(value:MVector2D):void
		{
			_creationOffset = value;
		}

		public function get initialStateId():int
		{
			return _initialStateId;
		}

		public function set initialStateId(value:int):void
		{
			_initialStateId = value;
		}

		public function get pauseTime():int
		{
			return _pauseTime;
		}

		public function set pauseTime(value:int):void
		{
			_pauseTime = value;
		}

		public function get positionType():int
		{
			return _positionType;
		}

		public function set positionType(value:int):void
		{
			_positionType = value;
		}

		public function get facingFlag():int
		{
			return _facingFlag;
		}

		public function set facingFlag(value:int):void
		{
			_facingFlag = value;
		}

		public function get type():int
		{
			return _type;
		}

		public function set type(value:int):void
		{
			_type = value;
		}

		public function get helperId():int
		{
			return _helperId;
		}

		public function set helperId(value:int):void
		{
			_helperId = value;
		}

		public function get name():String
		{
			return _name;
		}

		public function set name(value:String):void
		{
			_name = value;
		}

	}
}